The game design process will be explored, including a history of video games, genres, game mechanics, design documents, and a summary of the development process. The focus will be on design, rather than development, and the artistic and creative assets, rather than the software. Students will design a game and will create a playable prototype. The principles will be applicable to other sorts of games, and to media art in general.
This course may not be repeated for credit.
Prerequisite(s)
- ART 251 or consent of the Department.
Antirequisite(s)
- Not for credit with Fine Arts 507.06 or 507.07.
Sections
This course will be offered next in
Winter 2022.